﻿--石墓烧猪
--#include "..\..\language\LangCode.txt" once

StoneTombPigConfig =
{
	forExperience	= false,						--正式配置
	sceneId			=	130, 
	fubenId			=   31,
	enterTimesLimit =	2,							--每天进入次数
	enterLevelLimit	=  {0,73},						--进入等级限制
	enterConsume 	=								--进入场景的消耗
	{
		--{type = 30, id = 0, count = 10, quality = 0, strong = 0, },
	},
	enterPos		=  {15,21}, 					--玩家进入场景的坐标

	buyLimit 		= 10,							--购买总限制
	buyHelper = 									--购买助手
	{
		{ 	
			consume = { {type = 3, id = 0, count = 200000, quality = 0, strong = 0, }, }, 
			helperMonId = 309, 
			freeNum		= 4,						--免费购买数量
		},

		{ 	
			consume = { {type = 5, id = 0, count = 1000, quality = 0, strong = 0, }, }, 
			helperMonId = 310, 
			freeNum		= 0,						--免费购买数量
		},
	},
	autoHelperPos = {{15,23}, {15,25}, {15,27}, {16,29},  {18,30},  {20,29},  {22,27},  {22,25}, {22,23},  {20,21},	},	--一键放置的法师位置

	freshTimeAfterEnter = 60,		--进入副本后xx秒自动刷怪
	freshCd  = 1000,				--刷新间隔(单位：毫秒 3秒)
	freshMon = 						--livetime到期内击杀，算击杀成功，否则算走失
	{
		{ 
			311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 
			311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 311, 
			312, 312, 312, 312, 312, 312, 312, 312, 312, 312, 
			312, 312, 312, 312, 312, 312, 312, 312, 312, 312, 
			313, 313, 313, 313, 313, 313, 313, 313, 313, 313, 
			314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 
			314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 314, 
			315, 315, 315, 315, 315, 315, 315, 315, 315, 315, 
			315, 315, 315, 315, 315, 315, 315, 315, 315, 315, 
			316, 316, 316, 316, 316, 316, 316, 316, 316, 316,
			317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 
			317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 317, 
			318, 318, 318, 318, 318, 318, 318, 318, 318, 318, 
			318, 318, 318, 318, 318, 318, 318, 318, 318, 318, 
			319, 319, 319, 319, 319, 319, 319, 319, 319, 319,
			320, 320, 320, 320, 320, 320, 320, 320, 320, 320,
		},

		{	--这里不要填数据

		},
	},

	mobMonster = 
	{
		[311] = {monsterId = 311, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 40, },
		[312] = {monsterId = 312, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 60, },
		[313] = {monsterId = 313, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 130, },
		[314] = {monsterId = 314, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 50, },
		[315] = {monsterId = 315, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 75, },
		[316] = {monsterId = 316, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 140, },
		[317] = {monsterId = 317, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 60, },
		[318] = {monsterId = 318, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 80, },
		[319] = {monsterId = 319, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 150, },
		[320] = {monsterId = 320, sceneId =	130, num= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 200, },
	},

	getAward = 
	{
		{
			rate 	= 1,			--领奖倍率,1-单倍，N-N倍
			isLost 	= true,		--是否损失经验：（false-不损失，要给丢失的经验）
			consume = {},		--领奖消耗，{}-免费
		},
		{
			rate 	= 2,
			isLost 	= true,
			consume = { {type = 10, id = 0, count = 1000, quality = 0, strong = 0, }, }, 
		},
		{
			rate 	= 3,
			isLost 	= true,
			needVip = 1,			--需要VIP1级
			orExpeVip = true,		--或者体验VIP也可以领取
			consume = { {type = 10, id = 0, count = 3000, quality = 0, strong = 0, }, }, 
		},
		{
			rate 	= 4,
			isLost 	= true,		
			needVip = 2,		--需要VIP2级
			consume = { {type = 10, id = 0, count = 6000, quality = 0, strong = 0, }, },
		},
		{
			rate 	= 5,
			isLost 	= false,	--可以领取损失经验
			needVip = 3,
			consume = { {type = 10, id = 0, count = 10000, quality = 0, strong = 0, }, }, 
		},	
		{
			rate = 6,
			isLost 	= false,
			needVip = 4,
			consume = { {type = 10, id = 0, count = 15000, quality = 0, strong = 0, }, }, 
		},
	},
	miniExpLibRate = 1000,				--保底经验倍率（经验库是1）
}

--石墓烧猪的体验副本
StoneTombPigConfigForExp =
{
	forExperience	= true,							--
	sceneId			=	130, 
	fubenId			=   31,
	enterPos		=  {15,21}, 					--玩家进入场景的坐标
	buyLimit 		= 10,							--购买总限制
	buyHelper = 									--购买助手
	{
		{ 	
			consume = { {type = 3, id = 0, count = 200000, quality = 0, strong = 0, }, }, 
			helperMonId = 309, 
			freeNum		= 2,						--免费购买数量
		},

		
		{ 	
			consume = { {type = 10, id = 0, count = 250, quality = 0, strong = 0, }, }, 
			helperMonId = 310, 
			freeNum		= 8,						--免费购买数量
		},
	},
	autoHelperPos = {{15,23}, {15,25}, {15,27}, {16,29},  {18,30},  {20,29},  {22,27},  {22,25}, {22,23},  {20,21},	},	--一键放置的法师位置

	freshTimeAfterEnter = 30,		--进入副本后xx秒自动刷怪
	freshCd  = 3000,				--刷新间隔(单位：毫秒 3秒)
	freshMon = 						--livetime到期内击杀，算击杀成功，否则算走失
	{
		{ 
			509,510,509,510,509,510,509,510,509,510,509,510,509,510,509,510,509,510,509,510,
		},

		{	--这里不要填数据

		},
	},

	mobMonster = 
	{
		[509] = {monsterId = 509, sceneId =	130, num	= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 50, },
		[510] = {monsterId = 510, sceneId =	130, num	= 1, pos =	{12,17}, livetime = 24, expLibid = 3, expRate = 50, },
		
	},

	getAward = 
	{
		{
			rate 	= 1,			--领奖倍率,1-单倍，N-N倍
			isLost 	= true,		--是否损失经验：（false-不损失，要给丢失的经验）
			consume = {},		--领奖消耗，{}-免费
		},
		{
			rate 	= 2,
			isLost 	= true,
			consume = { {type = 5, id = 0, count = 1000, quality = 0, strong = 0, }, }, 
		},
		{
			rate 	= 3,
			isLost 	= true,
			needVip = 1,			--需要VIP1级
			orExpeVip = true,		--或者体验VIP也可以领取
			consume = { {type = 5, id = 0, count = 3000, quality = 0, strong = 0, }, }, 
		},
		{
			rate 	= 4,
			isLost 	= true,		
			needVip = 2,		--需要VIP2级
			consume = { {type = 5, id = 0, count = 6000, quality = 0, strong = 0, }, },
		},
		{
			rate 	= 5,
			isLost 	= false,	--可以领取损失经验
			needVip = 3,
			consume = { {type = 5, id = 0, count = 10000, quality = 0, strong = 0, }, }, 
		},	
		{
			rate = 6,
			isLost 	= false,
			needVip = 4,
			consume = { {type = 5, id = 0, count = 15000, quality = 0, strong = 0, }, }, 
		},
	},

	quitCountDownTime = 10,				--退出副本倒计时（秒）
	miniExpLibRate = 1000,				--保底经验倍率（经验库是1）
}

